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Thread: Spartacus: A Game of Blood & Treachery:: Rules:: Boast tokens

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by LarkinVB

Does the dominus lose 2 influence when a gladiator with a boast token is discarded, not traded, for some reason ?

Can a gladiator gain multiple boast token ?

Reply: Spartacus: A Game of Blood & Treachery:: Rules:: Re: Boast tokens

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by Mattias

The dominus loses 2 influence if the gladiator is defeated in the arena. You cannot trade, sell or give away a boasted gladiator. SoD rulebook p6.

There is nothing in the rules about multiple boasts, but there has been some discussion about it. I would probably play it that you can only boast each gladiator once.

Reply: Spartacus: A Game of Blood & Treachery:: Rules:: Re: Boast tokens

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by LarkinVB

Mattias wrote:

The dominus loses 2 influence if the gladiator is defeated in the arena. You cannot trade, sell or give away a boasted gladiator. SoD rulebook p6.



This does not answer wether gladiator with boast being 'discarded' will cause -2 influence or not.

Reply: Spartacus: A Game of Blood & Treachery:: Rules:: Re: Boast tokens

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by Mattias

Nothing about losing influence when discarding either. I would however only allow a discard if you are forced by other rules (not being able to pay upkeep for example).

Reply: Spartacus: A Game of Blood & Treachery:: Rules:: Re: Boast tokens

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by LarkinVB

Mattias wrote:

Nothing about losing influence when discarding either. I would however only allow a discard if you are forced by other rules (not being able to pay upkeep for example).


Yes, seems a reasonable solution. I'm wondering how they could miss this in the rules.

Reply: Spartacus: A Game of Blood & Treachery:: Variants:: Re: Making Custom Cards

New Image for Spartacus: A Game of Blood & Treachery

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by Jimzik

<div>Without blood on the minis what's the point?</div>

Reply: Spartacus: A Game of Blood & Treachery:: Variants:: Re: Making Custom Cards

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by AlecY

davidhorm wrote:

Oh, you're using them for personal use? .


Yup most certainly, should have made that clear sorry. I too am almost certain selling them would be a breach of copyright :).

I'm just aware that shops making custom-made tshirts often turn down requests if it is related to a film (for example), due to copyright issues. Do custom card printing sites impose the same restrictions?

Reply: Spartacus: A Game of Blood & Treachery:: General:: Re: Comparable games ?

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by Mattias

I also like Sons of Anarchy and Battlestar Galactica. Apart from those I would advice you to have a look at Republic of Rome. It is more complex than Spartacus, but very rewarding. And don't forget to try the classic Circus Maximus if you enjoy the Roman theme!

Reply: Spartacus: A Game of Blood & Treachery:: General:: Re: Comparable games ?

Reply: Spartacus: A Game of Blood & Treachery:: Variants:: Re: Making Custom Cards

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by zfairborn

Hey AY. As a person who has made many mods to my copy of Spartacus, I can give you some feedback.

First up - yes copyright is bad. Gale Force Nine clearly arranged or purchased the rights to make a game based on the Spartacus TV show and so any profit that could be made from this licence in regards to this product would be a breach of copyright and you would be liable to suffer litigation for the costs you have lost the company.

THAT said, this ONLY applies if you are seeking to profit financially from doing so. If you are making cards for personal use, there is nothing they can do as you are not stealing any coin from them. You are making it for yourself and not seeking an income from this, nor are you falsely promoting your creation as their work (i.e.: you are bad mouthing them or the like or taking their praise, etc...).

As for printing services, I've found here in Australia they really don't care. Its the equivalent of an art project at best. I say go for it :)

Reply: Spartacus: A Game of Blood & Treachery:: General:: Re: Comparable games ?

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by Minedog3

Mattias wrote:

And don't forget to try the classic Circus Maximus if you enjoy the Roman theme!


I'd really like to see a GF9 chariot racing game in the same vein as Spartacus. Simpler movement and combat than Circus Maximus, but the underlying contest of Houses.

Thread: Spartacus: A Game of Blood & Treachery:: Variants:: REMOVE THE BOARD!

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by zfairborn

Its an idea I've been toying with for a bit. In my games when we come to the Arena fight, it often results in two players taking a while - while the others wait for it to resolve. It kinda bogs the game down when you hit this stage - though in the same regard I respect it is a key part of the whole game (it IS about gladiatorial combat afterall).

As such I've been thinking of implementing the following to try and speed the whole process. Some ideas have been suggested by others (I'm using them):



First get rid of the board and miniatures (or keep the board for betting only). They will not be needed for this variant.

Next players choose/ invite their combatants as normal.

When combat begins, both combatants roll SPD and Highest dice result ACTS first (i.e.:
* don't add up dice - if one person rolls a 6 and the other rolls a 5 + 4, the 6 will act first.
* the person who goes first WILL attack first (they don't get to choose who moves .


This means characters with a high speed will get the first strike in, which can often be a crippling blow. But its not assured. The game in turn speeds up as players aren't dancing their models around which, while looks impressive, feels VERY drawn out.

The only issue for these styles are of course the Spear, Trident and Ball + Chain which rely on ranged combat. I will be redesigning these however to compensate.

That said, if those three items were removed and this mechanic implemented, would it be devistatingly breaking the game? Or would there be benefit to attempting this?

Thread: Spartacus: A Game of Blood & Treachery:: Variants:: Drop the Gear; Replace with Styles

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by zfairborn

I'm doing an overhaul of my Spartacus game, and something I'm thinking of doing is removing the equipment completely to instead replace them with "Fighting Styles"

This will remove the "custom builds" by choosing 3 items for a fighter, but in exchange it will add a bit more thematic accuracy from the show and also streamline the game a bit more by reducing choice but still having options to use.

From the show, 5 styles were prominent and discussed which were:

* Dimachaerus (Dual Swords)
* Thraex (Standard Sword Shield - agile)
* Murmillo (Standard Sword Shield - strong)
* Hoplomachus (Spear + Buckler)
* Retiarius (Trident + Net)

My thinking is each should have an ongoing ability, and an Exhaust ability (e.g.: Retiarius' equipment is self explanatory as an example of this).

This variant reduces the equipment card count from 20 to 10 (2 of each style) which I like - though I have considered increase Thraex and Murmillo to 3 of each since they were the most common styles around (raising the total card count to 12) which is -2 cards less than the total Equipment cards that existed in the core set alone, and -8 cards less than the full deck.

Haven't deduced what each style would do, but its a start. Thoughts?

Reply: Spartacus: A Game of Blood & Treachery:: Variants:: Re: REMOVE THE BOARD!

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by Minedog3

I'm not a big fan of the concept, but something you should consider as well is the market price of gear that enhances certain gladiators. If you have a strong, but slow gladiator, the value of a long range weapon is higher.

Reply: Spartacus: A Game of Blood & Treachery:: Variants:: Re: REMOVE THE BOARD!

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by Mattias

We actually enjoy the (few) tactical choices the board and original initiative system offers, especially in a primus.

Reply: Spartacus: A Game of Blood & Treachery:: Rules:: Re: Boast tokens

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by neilwassell74

I think it is in the rules for SoD that a gladiator can only have 1 boast token. You'll only lose 2 influence if you are defeated in the arena...ie, yield, injured or head gone. I think Discarding is different from cannot sell, trade or give away, a big power for Batiatus.

Reply: Spartacus: A Game of Blood & Treachery:: Rules:: Re: Boast tokens

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by Mattias

Mattias wrote:

The dominus loses 2 influence if the gladiator is defeated in the arena. You cannot trade, sell or give away a boasted gladiator. SoD rulebook p6.

There is nothing in the rules about multiple boasts, but there has been some discussion about it. I would probably play it that you can only boast each gladiator once.


I am wrong. Only one boast token per gladiator. It is clearly stated on p6.

Reply: Spartacus: A Game of Blood & Treachery:: Variants:: Re: REMOVE THE BOARD!

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by Gylthinel

I like the spirit of the variant. But I do wonder if it would de-value speed too much. High speed doesn't even come close to assuring an initiative win. And you have no ability to control the battlefield positioning. Suddenly all those slow fighters who were worthless become very worthfull.

Reply: Spartacus: A Game of Blood & Treachery:: Rules:: Re: Boast tokens

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by Gale Force Nine

As others have pointed out, you may only have one Boast token on a Gladiator.

Yes, you may Discard a Gladiator with a Boast token, this a huge advantage for a Batiatus player as well as a Solonius player. Batiatus also has an advantage in that the House can 'protect' Boasted Gladiators by sending them to perform in an Exhibition Match.
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